Fireball Island: Fireball Island: The Curse of Vul-Kar – Spider
Fireball Island just got a whole lot bigger. There's just one problem:
It's covered with spiders, and they have a nasty habit of “popping up” all
over the place. Use the caves to get to the peninsula. Navigate the chasm to
scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But
watch out! When Vul-Kar starts rumbling, the spiders start jumping!
This expansion adds a new location to explore, a new kind of treasure to
collect and a new hazard: spiders! Spiders are worth negative points at the end
of the game. In the center of the chasm is a spring-loaded “spider
launcher”. Marbles can trigger the launcher, sending spiders around the chasm
or into a crevasse, where they can make their way onto the main island. You'll
even send spiders through Vul-Kar with the new Arachnoclysm action card. It even
offers a new way to get off the island via a secret submarine.
- 1 Plastic Spider Spring Peninsula
- 1 Spring-Loaded Spider Launcher
- 21 Spiders
- 1 Large Spider Egg
- 11 Small Spider Eggs
- 3 Ember Marbles
- 17 Cards
- 2 Bridges
- Rules Sheet
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- ACT 4-6 business days
- VIC 5-9 business days
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- TAS, WA 7-9 business days
- NT 7-10 business days