The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into
the Afghan conflict of today's headlines, this time in a unique collaboration
between two top designers of boardgames on modern irregular warfare. A Distant
Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on
Terror, with Brian Train, a designer with 20 years' experience creating
influential simulations such as Algeria, Somalia Interventions, Shining Path:
The Struggle for Peru, and many others.
A Distant Plain features the same accessible game system as GMT's recent
Andean Abyss and upcoming Cuba Libre but with new factions, capabilities,
events, and objectives. For the first time in the Series, two counterinsurgent
(COIN) factions must reconcile competing visions for Afghanistan in order to
coordinate a campaign against a dangerous twin insurgency.
A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of
Afghanistan without adding rules complexity. A snap for GMT COIN Series players
to learn, A Distant Plain will transport them to a different place and time.
New features include:
- Coalition-Government joint operations.
- Volatile Pakistani posture toward the conflict.
- Evolution of both COIN and insurgent tactics and technology.
- Government graft and desertion.
- Coalition casualties.
- Returning Afghan refugees.
- Pashtun ethnic terrain.
- Multiple scenarios.
- A deck of 72 fresh events. … and more.
As with each COIN Series volume, players of A Distant Plain will face
difficult strategic decisions with each card. The innovative game system
smoothly integrates political, cultural, and economic affairs with military and
other violent and non-violent operations and capabilities. Flow charts are at
hand to run the three Afghan factions, so that any number of players – from
solitaire to 4 – can experience the internecine brawl that is
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