In The Red Dragon Inn 4, you and your friends are a party of heroic, fantasy
adventurers. You've raided the dungeon, killed the monsters, and taken their
treasure. Now you're back in our homeland, and what better way to celebrate your
most recent victory than to spend an evening at the Red Dragon Inn. You and your
adventuring companions will spend the night drinking, gambling, and
roughhousing. The last person who is both sober enough to remain conscious and
shrewd enough to hold onto his Gold Coins wins the game.
Now you've taken to the high seas aboard The Crimson Drake, a sturdy sailing
vessel that the heroes you know and love use when their adventures take them to
sea. Join the crew in the Captain Whitehawk's cabin for a pint and try to keep
your sea legs!
Captain Whitehawk: Captain Whitehawk is the stalwart master of the Crimson
Drake. She's a natural leader with years of experience and a wit as sharp as
her saber. She'll take the crew to hell and back for adventure and loot, and
make damn sure they have a roaring good time while they're at it.
First Mate Remy: An elf from faraway lands, Remy is an honor-bound
swashbuckler who keeps the crew in line; he'll be the first to step in and break
up a fight. The seasoned sailors know to back down before they get on his
Bryn the Boatswain: Bryn is tough as nails and knows how to keep a ship
afloat. When she's not making repairs or loading provisions, she enjoys
sparring with the crew – all of them – at the same time…
Tara the Navigator: Tara was born blind, but with the gift of second sight.
With her knack for seeing the future, she is an invaluable, if unlikely,
navigator for the Crimson Drake. After predicting countless storms and monster
attacks she has earned the trust of Captain Whitehawk and her crew.
The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to
play RDI. Instead of the relative safety of the inn, players are now partying in
the Captain's cabin aboard the Crimson Drake – and because you're out on an
adventure, the party runs the risk of being interrupted by random encounters. In
game terms, at the start of the game you shuffle the Sea Event Deck and place it
in the middle of the table with two Progress Counters on it. You then play RDI
like normal, but at the end of each player's turn, that player removes a
Progress Counter from the Sea Event Deck. When you remove the last Progress
Counter, reveal the top card and an Event takes place. The Sea Event Deck adds a
new level of complexity to the base game. Not only will you need to protect
yourself from the other players, as well as the Drink Deck, but you may find
yourself forced to defend against a Sea Event. You could even end up working
alongside other players to get a bonus from the various Events you'll see
throughout a game.