This expansion is not a standalone game. Requires the CATAN base game
Flourishing trade brings prosperity to Catan. However, all this
wealth also attracts barbarians. The knights of Catan are needed! The expansion
can also be combined with CATAN – Seafarers and CATAN – Traders &
Use the hexes of the CATAN base game to assemble Catan inside the provided
frame. Each of you has just finished building a settlement and a city, when dark
clouds gather over the peaceful island of Catan. Wild barbarians, attracted by
the wealth of Catan, sail toward the island's shores. There is still enough
time to prepare for confronting the intruders, though. The strength of the
hostile barbarian army always corresponds to the number of cities on Catan. In
order to successfully defend Catan, the knights of all players combined must be
at least as strong as the barbarian army.
Knights are not used in the form of cards; instead, they are represented by
wooden tokens that are placed on unoccupied intersections.Each token has an
“active” side depicting a knight helmet in color and an “inactive” side
depicting a black-and-white knight helmet. A knight can only fight after he is
activated; activation costs one grain. After paying the grain, you turn the
knight token over so that its active side is face up. Each ring on the token
counts as one strength point.
If the knights of all players combined have enough strength points to defeat
the barbarian army, the danger is averted for the moment. However, if the
Catanian knights are too weak, a city will be raided and downgraded to a
This unfortunate event always affects the player who had the lowest total
strength of active knights when the barbarians attacked. Besides defending
Catan, knights can also be used to chase away the robber or to displace another
When you are not busy defending Catan, you are competing for the
metropolises, which represent two additional victory points. In order to
establish a metropolis (which is placed on top of a city), you first need to
improve your cities.
The construction of city buildings, such as the Library, Market, Abbey, or
Town Hall, is indicated on development flip-charts.
You pay for city improvements with commodities such as coins, cloth, or
books. How do you get commodities? Instead of two resources, cities adjacent to
mountains, pasture, and forest hexes produce only one resource but also one
commodity derived from the respective type of resource.
With increasing city improvements, the odds to obtain new progress cards
become more favorable. Cards such as “Mining,” “Irrigation,” or
“Building Crane” allow for faster settlement activities. Cards such as
“Merchant,” “Merchant Fleet,” “Trade Monopoly,” or “Resource
Monopoly” create advantages with regards to trade. On the other hand, you can
bother stronger players with cards such as the “Deserter,” “Spy,” or
Get used to a tougher life on Catan – and a longer but also more exciting
game. The first player to reach 13 victory points is the winner.